Mar 24, 2007, 10:07 PM // 22:07
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#21
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Frost Gate Guardian
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Something I mind is....why GW:EN need 1 year or more to be developed from Nightfall?
"HOLIDAY 2007" means "Christmas 2007?"
geeezz!
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Mar 24, 2007, 10:13 PM // 22:13
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#22
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Wilds Pathfinder
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Quote:
Originally Posted by noocoo
Something I mind is....why GW:EN need 1 year or more to be developed from Nightfall?
"HOLIDAY 2007" means "Christmas 2007?"
geeezz!
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Resources. They are developing a new game here a lot of focus is probably going to that.
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Mar 24, 2007, 10:24 PM // 22:24
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#23
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I hope the henge of Denravi will finally get a population in GWEN.
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Mar 24, 2007, 11:08 PM // 23:08
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#24
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Ascalonian Squire
Join Date: Mar 2007
Location: Portugal
Guild: Forever Angels
Profession: N/Me
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I bet GW:EN is already more than finished and they just working on other stuff.
More professions heck why not? I want:
A- A Conjurer who specializes in the summoning of demons mostly like the necro creates minions.
B- A Shapeshifter who uses elite animal forms, (werewolf ^^) i would love that.
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Mar 24, 2007, 11:20 PM // 23:20
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#25
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Guild Wars will be solid before Guild Wars 2 comes out as far as balance and so forth.. so that should keep people said about GW2 happy for awhile longer untill they hear about Guild Wars 2 and decide if they want to give it a chance.
Personally though I'd take Guild Wars 2 over another expansion any day. (Assuming it's good, which I trust Anet so yeah.)
Edit: I do agree they probably could release GWEN a little sooner.. especially if beta is going to be sometime in 2008 which it says it might... Having a little more time to focus on GWEN would be nice before the beta and release of GW2.
Last edited by natuxatu; Mar 24, 2007 at 11:23 PM // 23:23..
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Mar 24, 2007, 11:45 PM // 23:45
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#26
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Forge Runner
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Quote:
Originally Posted by EatMoreCarbs
I would rather a good, solid expansion instead of a boring grind of a chapter. *cough*factions*cough*
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You realise Factions had the least grind of all the campaigns, right?
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Mar 25, 2007, 12:02 AM // 00:02
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#27
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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@OP - ArenaNet stated months ago that they did not intend to supply new professions with all chapters, so even if they made GW:EN into a standalone chapter, you would not necessarily get any new professions.
My theory on the GW:EN and GW2 genesis is that they were trying to develop another chapter that, as usual, incorporated some of the fanbase requests (3rd axis, what happened to Gwen, where is the Charr homeland, etc.) and found they were writing a new game that would not mesh with the original.
Thus they took the GW-linked content and created GW:EN and moved all the rest to GW2 development. Will there be new chapters? - IMO, no, not for GW or for GW2. I think they have learned that standalone chapters are too confining, both for players and developers, with the need for another tutorial and graduated difficulty.
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Mar 25, 2007, 12:25 AM // 00:25
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#28
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Quote:
Originally Posted by noocoo
Something I mind is....why GW:EN need 1 year or more to be developed from Nightfall?
"HOLIDAY 2007" means "Christmas 2007?"
geeezz!
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Well, they could be releasing EN later because it is the last addition to GW1, so it has to be something that will keep a lot of players interested for awhile. That would mean a lot more thought put into it, and a lot more development time. Also, they could be putting it off to make the gap between its release and GW2 smaller.
I like the idea of expansions. To me, it sounds like it'll be a new chapter without the low level stuff and the new professions. As long as it has a strong storyline, I'll be happy. Also looking forward to the Hall of Monuments. I love the idea of leaving a legacy for the future characters in GW2.
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Mar 25, 2007, 12:51 AM // 00:51
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#29
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Quote:
Originally Posted by Yanman.be
Wait..there's a difference between an "expansion" and a "chapter"? We only had chapters so far right?
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Expansions require a previous game.
Chapters don't, but can be linked.
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Mar 25, 2007, 01:00 AM // 01:00
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#30
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by noocoo
Something I mind is....why GW:EN need 1 year or more to be developed from Nightfall?
"HOLIDAY 2007" means "Christmas 2007?"
geeezz!
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Actually the development cycle for the last campaign was in, when Nightfall was being developed. To me the same question applies “why wait till the holiday season to get it out, if it’s going to be that short.” I was leaning more towards the summer honestly if it’s actually going to be that short of a campaign. Of course if they mean to tell us that “you guys were right and we will wait a bit till you’re done with Nightfall.” That’s before they put in the last implementation of GW, I would be fine with that answer.
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Mar 25, 2007, 11:54 AM // 11:54
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#31
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Frost Gate Guardian
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i dont care much for the size of the xpansion....all i want is quality.
i'd rather have smaller explorable areas with more detail put into them.....rather than huge frustrating lands that loook all the same with mobs thrown it at random....
the idea of more pve skills i do not like at all......
100 pvp skills? lets hope they are interesting ones....and no just spam skills.
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Mar 25, 2007, 05:46 PM // 17:46
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#32
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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I'm happy there aren't any new classes, but somewhat concerned if this is a small expansion and the wait to GW2 is an extended one. If they go into GW2 with no momentum, it could be trouble from the start.
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Mar 25, 2007, 06:22 PM // 18:22
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#33
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Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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Quote:
Originally Posted by -Loki-
You realise Factions had the least grind of all the campaigns, right?
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I could lick you.
My only disappointment with Eye of the North is that there won't be shiny character creation options by the sound of it. I'm a character creation erm... well I really like character creation but this place censors the word I'd use. :P It sounds like it'll be reasonably large to keep people busy, and while I'm sure it won't be perfect, I'm hoping that it'll be a decent "end" to a great game.
I kinda liked the chapter system, but I can see how a more traditional expansion model would have appeal - no questions of "where do I start?" You start at the start. Period. There is ONE game, and then stuff you layer on top of it. They're going to have to seriously crank on expansions though if they're going to want to do this with no monthly fee (and no fee is the plan).
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Mar 25, 2007, 06:34 PM // 18:34
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#34
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/
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I own all three chapters. I don't want to wade through another beginner's section to get to the meat of the game, I want it to challenge my curent level 20 characters for the entire time. If everything people have said is true, GW:EN will be above and beyond everything that's been done so far.
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Mar 25, 2007, 06:37 PM // 18:37
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#35
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Xenophobia
Profession: W/Mo
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Gw:en = Gwen... Its All About Gwen She Comes Back Grown Up And Turns Bad And We Have To Kill Her
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Mar 25, 2007, 06:47 PM // 18:47
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#36
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Banned
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I am THRILLED that this is an expansion. There are enough campaigns. We're done with them. There are 10 professions. That's plenty- Anet can barely (read: can't) balance them as it is. In GW:EN, I wont have to go through a bunch of easy stuff before getting to the fun part. It starts off in the insanity! It was designed for level 20s, and thus should probably have a lot of fun and innovative gameplay. I hope that the 100 or so new skills are 10 elites for each profession. That would rock. Or, perhaps, 20 for Paragons, 20 for Dervishes, 15 for Ritualists, 15 for Assassins, 5 for the core classes- since they have an abundance of them anyway. I hope we aren't spammed with useless skills that nobody will ever use. And hopefully by then, since Anet wont be developing new chapters, skill balances will occur, making the pointless skills useful. Eh, I may have my expectations too high. I just hope Anet does a great job!
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Mar 25, 2007, 08:08 PM // 20:08
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#37
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Ascalonian Squire
Join Date: Jun 2006
Guild: Scions of Abaddon
Profession: D/
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Alright from reading the article from the magazine, I understand that it is a Chapter in a sense. It's in the form of an expansion because it is continuing the previous journey(s), so you need to have one of the previous games so it makes sense. At least this is how I see it.
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Mar 25, 2007, 08:12 PM // 20:12
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#38
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by BlackSephir
I'm dissapointed with low number of new pvp skills (but 50 pve only skills, wow, useless -,-)
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100 PvP skills wasn't enough for you?
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Mar 26, 2007, 09:19 AM // 09:19
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#39
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Academy Page
Join Date: Sep 2005
Location: Belgium
Guild: The Blitzers Guild
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since when would an expantion not be good?
any expantion can be very good too
lots of areas, great story connecting the loose ends
ok, this time no new classes but still, lots of new things.
i do not see a problem why ending with an expantion instead of a chapter would make me feel cheated.
we didnt see anything yet (few screenies dont say anything)
wait till its out, then judge if it was enough or not!
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Mar 26, 2007, 09:56 AM // 09:56
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#40
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by BlackSephir
I'm dissapointed with low number of new pvp skills (but 50 pve only skills, wow, useless -,-)
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I'd give up every one of those skills for assurance that the skills already in the game could be thoroughly pruned and balanced.
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